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How to use get uniform pitch in warp/twist

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I have been trying to model a twisted bar with uniform pitch, using warp/twist command. However, no matter what i do, the resulted geometry is always non uniform, as shown below. Any idea how to get an uniform twist? I know this is possible in relational sweep, but i just want to know if  this is possible in warp command. Thanks in advance for the tips.

twist.JPG


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